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Step    4    Select  the  New message  option from the

                              drop-down arrow  broadcast       message1   .


                                                                New message
                                                                message1
                 Step    5    Type the Wizard’s reaction in the New message
                              name box and click on OK.


                 Step    6    Drag the    when  space   key pressed   block and put it above the broadcast block.


                 Step    7    Drag the  say    Hello!  for  2  seconds  block and type the text after clicking the

                              text box.

                 Step    8    Create the given scripts for both sprites Wizard and Broom. Make the

                              required changes.


                  when  space   key pressed                       when I receive  Wizard's reaction

                  say  My magic broom, where are you!  for  2  seconds  say  I am coming my dear Mistress of Magic!  for  2  seconds

                  broadcast  Wizard's reaction                    glide  3  secs to x:  -51  y:  -105


                 Step    9    Press the Spacebar key to run your project.



                  RAPID RECALL                            Tick ( ) if you know this.

                     1.  The Broadcast and Receive blocks are found in the Events block category.

                     2.  Broadcast and Receive blocks are useful for controlling different parts of a

                         story/game.






                        VARIABLES



                 Variables are like labelled boxes that store information
                 your program can use, change and display. You can
                 use  them  to  store  numbers,  text  or  other  information

                 that needs to be updated or referenced throughout your
                 project. You can create your own variable by clicking on
                 Make a Variable button.

                                                                                          Create a New Variable





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